Teaching Product Design Students how to Make Everyday Things Interactive with Arduino
نویسنده
چکیده
This paper describes how industrial design students made everyday things interactive with Ardiuno in a programming course. It also describes 6 innovative projects made by the students; (1) A beat machine inspired by Rubics Cube, (2) an interactive and moving lamp that scans the area for faces, recognizes your smile, take a picture of it, and posts it on Twitter, (3) a self-typing typewriter from 1920’s which you can have a conversation with, (4) an interactive art installation where you use your own shadow to play with falling objects, (5) a digital audio workstation where you change the sound characteristics by moving tangible rubber blocks on a surface, and (6) a tangible music player where you discover new music by moving a cylinder around on a plane. The range of solution fit three different categories: (a) Music, both creating and playing, (b) Everyday things with personality, and (c) Interactive art. Videos of all projects are available on http://bit.ly/1K4YPYB
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